**Rules for 7 Additional BONUS Games to play with your SHAKE IT UP! Dice**

## 1. DICE Rummy

No. Players:Ages: Category: Components: Objective: |
2+
8+ Family SHAKE IT UP! Dice, scrap paper, pencil Be the first player to reach 500 points! |

**INSTRUCTIONS:**

Players compete throughout multiple rounds of play to reach a score of 500 points. On their turn; a player may roll the dice up to three (3) times, attempting to combine the dice into sets or runs (or any combination of both sets and runs each turn).

A “set” is three or four cards of the same rank (e.g. 777, AAAA, etc.).

A “run” is three or more cards of the same suit in consecutive order (e.g. 8, 9, and 10 of clubs).

Wilds can be used as any card to complete a run or set.

After each roll, the player may set aside any dice they’d like to keep, and then re-roll the rest. Any dice that do not fit into the player’s set(s) or run(s) at the end of their turn are not counted against their final score.

**Scoring:**The dice that fit into a set or a run are counted and scored using the following point system:

- 2–10 are worth their face value
- J, Q, K are worth 10 points
- Aces are worth 1 point when part of a run that includes a 2, 3, or more
- Aces are worth 15 points when part of a run that includes a Q, K, or more; and when part of a set
- Wilds are worth the card they represent

**Winning the Game:**A round is complete when all players have taken their turn. Play continues for multiple rounds until at least one player’s total score reaches or exceeds 500 points. When this happens, players finish taking their turns to complete the round, and the player with the highest score wins!

If any players are tied at the end of the final round, then only those players continue to play for an additional round or more, until the tie is broken, and a single winner is declared.

**SHAKE IT UP!:**The Power Up cards from the SHAKE IT UP! Dice Poker game can bring added strategy and fun. Deal them out using the rules in SHAKE IT UP!’s instructions and

*power up*Dice Rummy!

## 2. DICE Blackjack

No. Players:Ages: Category: Components: Objective: |
2-3
13+ Casino SHAKE IT UP! Dice, scrap paper, pencil Achieve the most total points after 10 rounds of play! |

**INSTRUCTIONS:**

Players compete throughout 10 rounds of play to earn a highest “Best of 10” point total. On each turn, players compete to earn a score with the dice closest, or equal to 21 without going over. The player with the score closest to 21, wins the round. If there is a tie, all tied players win!

Players choose a dealer to begin play. Dice are held in a dice cup or a dice bag. The dealer then selects a random die from dice container and rolls one die to each player, including themselves. The dealer then rolls another die to each player in the same fashion.

After each player has two dice, they can each decide if they want another die rolled to them or not (each player only has the option to either take a “hit” or pass). Players may only take ONE hit per game round. Whether they chose to take a hit or not, play passes clockwise to the next player.

Dealers rotate clockwise for each round, and dealers do not keep their dice secret from the other players as is true for traditional Blackjack.

**Scoring Each Round:**The results of the rolled dice, and the die received when taking a “hit” are then added up using the following method:

- 2–10 are worth their face value
- J, Q, K, and Wilds are worth 10 points
- Aces are worth 1 point OR 11 points, player’s choice

If a player’s dice total exactly to 21, they win the round. If the dice exceed a total of 21, that player loses the round. If no players match or exceed 21, the player with the score closest to 21 without going over wins.

**Scoring the Game:**At the end of the round and after the dice have been totaled, players receive points based on the following scoring system:

- Exactly 21 = 2 points
- Below 21 = 1 point
- Over 21 = 0 points

**Winning the game:**At the end of the ten rounds, the player with the most total points wins!

## 3. DICE Hold 'Em

No. Players:Ages: Category: Components: Objective: |
2
13+ Casino SHAKE IT UP! Dice, something to bet (pennies, candy, etc) Create the best 5-card poker hand. |

**INSTRUCTIONS:**

All players contribute an ante to the pot. The ante is agreed upon by the players before the game begins. Winner takes all!

A dealer is chosen who randomly rolls three dice privately to each player. The three remaining dice are then rolled to the center of the table, and will serve as “community” dice.

While keeping their dice hidden, players then use any combination of the results of their three private dice and the three community dice to make the best 5-card-poker hand possible.

Next, each player keeps their three dice hidden from view as they decide how much they would like to wager based on the strength of their hand. Once both players have placed their bet, they reveal their hidden dice to determine who created the best 5-card poker hand.

**Scoring:**Standard poker hand rankings apply; see SHAKE IT UP! Hand Ranking Chart below for additional reference.

**Winning the game:**Players play until they agree to stop, or until one player has exhausted their stock of pennies for the evening...

## 4. Showdown

No. Players:Ages: Category: Components: Objective: |
2+
13+ Casino SHAKE IT UP! Dice, something to bet (pennies, candy, etc) Create the round’s best poker hand in three (3) rolls of the dice or less |

**INSTRUCTIONS:**

All players contribute an ante to the pot. The ante is agreed upon by the players before the game begins. Winner takes all!

The player selected to begin may use up to three (3) rolls of the dice to create the best poker hand possible using the standard 5-card poker hand ranking rules. Note that this first player may choose to end their turn before all three rolls are taken if they wish.

Moving clockwise from the player selected to begin; subsequent players then attempt to beat the first player’s hand, but are limited to the following rules:

- Subsequent players must beat the rank of the exact type of hand in the same number of rolls or less than the player selected to begin.

For example, if Player 1 rolls a Three-of-a-Kind Kings in two rolls, Player 2 must roll a Three-of-a-Kind Aces in one roll or two rolls to beat Player 1 - Subsequent players can try to outrank the poker hand the player selected to begin initially rolled, but must do so in the same number of rolls or less.

For example, if Player 1 rolls a Three-of-a-Kind Kings in two rolls, Player 2 can try to roll a Full House or better in one or two rolls to beat Player 1.

**Scoring:**Standard poker hand rankings apply, except that players decide before the game starts whether to allow Wilds to be used to create five-of-a-kind and six-of-a-kind hands. If Wilds are allowed to be used, these hands rank higher than a Royal Flush. See SHAKE IT UP! Hand Ranking Chart below for additional reference.

**Winning the Round:**Once all players have taken their turn; the player with the best hand made with the fewest rolls is the winner.

**Winning the game:**Players play until they agree to stop, or one player has exhausted their stock of pennies for the evening...

**SHAKE IT UP!:**The Power Up cards from the SHAKE IT UP! Dice Poker game can bring added strategy and fun. Deal them out using the rules in SHAKE IT UP!’s instructions and power up Dice Showdown!

## 5. Suit Race Frenzy

No. Players:Ages: Category: Components: Objective: |
2+
8+ Family SHAKE IT UP! Dice, stopwatch, scrap paper, pencil Achieve goal of matching all 9 dice to the four dice-suits within the shortest amount of time after four rounds of play! |

**INSTRUCTIONS:**

The game consists of 4 rounds; each round is dedicated to a dice suit (hearts, spades, clubs, diamonds). On a player’s turn they choose a dice-suit and attempt to roll for the suit of their choice. They roll all 9 dice repeatedly as quickly as possible until all of the dice match their chosen suit. There is no limit to how many rolls it takes to have all 9 dice match the chosen suit, and the rank of the faces does not matter. The player may save as many dice as they like after each roll, and re-roll the rest.

The player begins rolling when the timer is started. Players record the amount of time each suit took to achieve.

Players may roll for the different suits in any order – but after four rounds they must go for each suit at least once each.

Wilds are automatically considered to match the suit the player has chosen to go for.

**Scoring:**After each round, players will record the total time that it took them to match all 9 dice for their selected suit. Your time is your score; the lower, the better!

Winning the game: The player with the shortest cumulative time upon 4-round completion after all four rounds is the winner!

## 6. Four Square

No. Players:Ages: Category: Components: Objective: |
2+
13+ (with 21+ 🍻 Version!)Party SHAKE IT UP! Dice Match as many dice as possible to avoid scoring points while using 4’s to give other players points. After 4 rounds, the player with the fewest points wins! |

**INSTRUCTIONS:**

On their turn, a player rolls all nine dice four (4) times with the goal to match 2 or more cards of the same rank, for as many different ranks as possible. The player can keep any matches on the table while re-rolling the remaining dice to build more matches. Players receive points for any un-matched dice upon end of their turn, based upon the scoring rules below.

**Points are bad!**

**Fours:**Fours are special. If you’re lucky enough to match two or more fours, then you can saddle one or more of your opponents with points. For each of the fours that you matched, you can give four points to another player. You must give out your points in increments of four – all to one player, or share the “wealth” with multiple opponents. If you fail to match a four, you gain ten points!

**Wilds:**Before the game begins, decide on rules for when the Wilds are rolled. You’ll need a rule for when the Black Wild is rolled, a rule for when the Red Wild is rolled, and a rule for when both Wilds are rolled at the same time. During the game, any time the Wilds are rolled; its corresponding rule must be followed by all players!

Examples of Wild ‘rules’ include:

- Standing up each time the Red Wild is rolled
- Shouting “Shake It Up!” each time the Black Wild is rolled
- Giving a thumbs-up each time the Wilds are rolled simultaneously

If a player forgets to follow the rule, they are given a point.

Otherwise, Wilds are not Wild, but they can be matched with each other.

**Scoring the Round:**

- Unmatched 2–10 are worth their face value
- Unmatched J, Q, K, and Wilds are worth 10 points
- Unmatched Fours are worth 10 points!
- Unmatched Aces are worth 15 points

**Example of play:**Player 1 begins their turn by rolling all 9 dice. Their first roll results in a pair of Twos, and three Aces. They set these 5 ‘matched’ dice aside to re-roll the remaining four dice. By their fourth and final roll of the turn; they are left with a Five of Clubs and Jack of Spades that are not matched, so they score 15 points for their turn.

Player 2 begins rolls, rolls, and rolls. At the end of their turn, they’re left with a Seven, a Queen, and a King...so they score 27 points. BUT, they’ve matched two Fours...so they give eight points to Player 1.

The scores at the end of Round 1 are 23 for Player 1 (15+8) and 27 for Player 2.

**Winning the game:**The player with the least total points after four rounds, wins.

**The Drinking Game Version (Ages 21+):**

Follow the above instructions for Four Square.

In addition to the regular rules, after a player’s 4th roll, all of the stray dice that remain on the table without a match are counted, and that’s how many drinks the roller must take! (Note that we’re only counting the dice here, NOT their face value!!). EXCEPT for the Fours. If any unmatched fours exist, the player must take four drinks.

After a player’s final roll, if they matched 2 or more fours, they get to hand out 4 drinks for EACH 4 left face up on the table. For instance, if there are three 4’s (face up) on the table at the end of a player’s turn, the player may hand out 12 drinks to one or more people.

If a player fails to follow the rules for a Wild being rolled, they must take a drink!

*****

*DRINK RESPONSIBLY. Do not drink alcohol if you are under 21. Do not drink alcohol and drive. Know your limits and do not consume alcohol excessively.*

## 7. Shootout

No. Players:Ages: Category: Components: Objective: |
2-10 players
8+ (with 21+ 🍻 Version!)Party SHAKE IT UP! Dice and a standard deck of playing cards (with jokers removed) Be the first player to ‘shoot out’ all of their cards by matching their rolled dice with dealt playing cards! |

**INSTRUCTIONS:**

Each player is randomly dealt five cards from the deck of playing cards, which are left on the table face-up in front of each player.

On their turn, a player rolls all nine dice once. The player discards any of their playing cards that match any of the dice they rolled. A round is completed when everyone has played once.

If a player rolls a Wild, the player is allowed to give another player any 1 (one) of their remaining cards.

**Winning the Game:**The game is over when a round is completed in which a player has no remaining cards in front of them! The player who has no cards at the end of the round wins. Keep in mind that a player who shoots-out all of their cards in a round might get roped back into the game if someone rolls a Wild before that round is over!

**Tiebreaker:**If more than one player shoots out all of their cards in the same round, those players take turns rolling all nine dice until one of them rolls a Wild and the other does not. The player who rolled the Wild wins.

**The Drinking Game Version (Ages 21+):**

Follow the above instructions for the Shootout.

In addition to the regular rules, during gameplay, if a player does not roll a match on their turn, they must drink. The length of the drink is determined by the smallest value of all dice rolled. For example, if a 3 of any suit is the smallest dice on the table, the player will drink for 3 seconds. If a player rolls a Wild, everyone else takes a single drink (of the rollers choice of length!).

*****

*DRINK RESPONSIBLY. Do not drink alcohol if you are under 21. Do not drink alcohol and drive. Know your limits and do not consume alcohol excessively.*

Copyright © 2019 Burning River Games™, LLC. All rights reserved.

Contact: shakeitupdicepoker@gmail.com

Contact: shakeitupdicepoker@gmail.com